Age of Renaissance
Errata
Below is the latest (December 30, 2000) Official Errata
& Rules Clarifications from Designer Jared
Scarborough. Numbers in ( ) indicate the rule section that was
referenced in the original printing of the errata.
Advances:
- A player may not claim a rebate with Printed Word by patronizing a leader even if he owns Printed Word and Patronage (9.33)
- If you own Printed Word and play a leader with credits toward two or more advances, one of which you already have, you may take the rebate even if you do not plan to buy the unowned Advance (9.33)
- You may not use Wind/Watermill to force a trade if you co-existed with another player and then used competition to gain control. You must take the province "from another player" to use Wind/Watermill, meaning that player must control it completely first (9.53)
- If someone has purchased all 26 Advances, the final turn is played out fully, including a Final Card Play Phase (11.1)
- You cannot Cathedral a province that has more than one player in it unless all players in the province are non-owner's of Cathedral
- If a province contains more than one player and all the players are non-owner's of Cathedral, a player may Cathedral that province but this competition counts as a Cathedral usage against all of the players in the province
- If a player owns Renaissance and is the victim of Civil War, the Civil War penalty is enacted first and the player may then have a chance to use Renaissance to trade places
- Master Art does not allow a player to immediately discard a card upon its purchase but this immediate discard ability is a standard house rule used by many
- Nationalism affects the doubling of a player's capital by doubling the tokens after taking into account Nationalism. Examples: Genoa attacks its own capital held by Paris, Genoa needs 5 tokens (5 x 2 = 10). If Venice controls the province with Nationalism, Genoa needs 6 (6 x 2 = 12). If Paris owns and Genoa has Nationalism, 5 tokens still needed since the market number must be matched in tokens regardless of strength (4.4/9.53)
- Cathedral can be used on either offense or defense but only once against each non-owner (9.53)
Cards:
- After the Mongol Armies, the Marco Polo credit is worth $40 for both Overland East and Cosmopolitan
Chaos:
- Players in Chaos are assumed to be buying zero expansion tokens and play order is determined in the usual fashion. Thus, to buy off a Shortage/Surplus, a player must bid negative or win the tie at zero (9.32)
Diplomacy:
- Players may not pay cash to other players for the play, discard, or non-discard of cards, or for performance of other "services". Players may plead, protest, and whine, but the actual payment of bribes for services rendered is strictly illegal. That is not to say a player could not be influenced into taking a different course of action in exchange for a promised favor in return. It is strictly illegal to show any card before it is played. You can promise to play a card a certain way, but you absolutely cannot show the identity of any card you hold before it is played. Such promises are entirely unenforceable and any direct payment for services rendered should be considered the lowest form of cheating. (10)
Expansion:
- In using Caravan to go from Venice to Belgrade via Dubrovnik, you must compete with a player in Dubrovnik only if Dubrovnik is fully occupied at the time of transit. If fully occupied, you must place enough tokens to initiate competition in Dubrovnik and only if successful may you pass through with more tokens to go to Belgrade (2.2 #5)
- Tokens in their capital are doubled for both defense and attacks (4.4)
- All Galleys of a player with The Heavens may use it to cross one sea. The limit is one sea per shipment, not one sea per player (9.41)
- The loser of any competition loses all tokens in the province, both colored and white-side-up. Example: If Blue has colored squares in an unfilled province co-existing with recently arrirved Red tokens, all Blue tokens are removed in a competition loss initiated by white-side-up Blue tokens (9.53)
- As long as one of several defenders in a province has a military advantage, the attacker is required to place an additional token to counter the military advantage (9.53)
- The conversion from square tokens to circular tokens takes affect immediately as each competition roll is conducted (9.53)
- You only get tokens that are available at the time of allocation between cash and tokens. You may not later collect expansion tokens that were not available at the time of allocation (if more tokens were placed in stock by Black Death, etc.)
- You can attack a second province via Caravan through a newly controlled province (9.5)
- You cannot place extra tokens in a friendly dominated province for defense purposes. A Dominated province cannot receive extra tokens except for the purpose of placing sufficient tokens to attack that Domination (9.5/9.53)
- A player cannot buy more than one card per Expansion Phase (9.51)
- In order to voluntarily remove a Domination marker, a player must actually need the domination marker as a result of having 25 markers in play. Even if this occurs, the Domination marker does not count towards the expansion bonus
Final Card Play Phase:
- You do make new Shortage/Surplus rolls for application to the Final Card Play Phase (11.1)
- A card cannot be discarded (using Master Art) instead of being played after the Final Turn Income Phase and before the Final Card Play Phase (11.2)
- The Final Card Phase is notconsidered to be a different turn (11.2)
- If Enlightened Ruler is played during the final turn's Play Card Phase, it still protects a player during the Final Card Play Phase (11.2)
- If a War continues past the last player during the Final Card Play Phase, the game ends without further die rolls for the War. (11.2)
- If Civil War is played in the Final Card Play Phase, the victim does not have to lose half their cash. They can lose half their 0 tokens. Therefore, the only impact is the reduction of their capital and
an increase in Misery
History Cards - Events:
- The Pirates/Viking card can reduce domination markers in the Far East and New World boxes (4.1)
- If all expansion tokens have been purchased (none remain in stock) when a player loses a domination marker to
a disaster (Rebellion , etc.) the player may, at his option, replace the marker with a square token from his expansion pool. Alternatively, he may leave the space empty if he has no tokens in stock (9.32)
- Armor and Stirrups can be played in the same turn by the same player to gain a +2 advantage (9.32)
- If Armor/Stirrups has been played and Gunpowder/Long Bow is played later in the same Play Card Phase , the only effect is that the Armor/Stirrups card has no effect versus the player(s) who played Gunpowder/Long Bow. Armor/Stirrups is still used against other players and discarded at the end of the Expansion Phase. Since Armor/Stirrups is already in play, it cannot be held as a misery burden (9.32)
- In the case of a tie with the WarCard, rerolls occur at the start of each player's portion of the
Play Card Phase (possibly continuing to the next turn's Play Card Phase). (11.2)
- If a tied War continues into the next player's Play Card turn and that player is in the War, he can play a military advantage card prior to resolving the War. The War die roll, however,
must be resolved before any non-military card is played. (11.4)
- Gunpowder's advantage over Long Bow applies to ties in War in addition to
Gunpowder's +1 which caused the tie
- Cash spent on Urban Ascendancy is not protected from Alchemist's Gold except for the phrase "penalty cannot exceed current cash" if the Urban Ascendancy card purchase was all of the player's money
Map:
- St. Gali does not support Nuremburg. However, house rules allowing it are encouraged since that was the designer's intent
- The Bay of Biscay is considered adjacent to all coastal provinces between Edinburgh and Seville (4.2)
- Paris does connect to London and Portsmouth across coastal waters
- Bari does connect to Corfu across coastal waters
- Barca's coastal waters do connect to the Eastern Mediterranean Sea
- Libya's coastal waters do not connect to the Central Mediterranean Sea
- The Norwegian Sea does not have any significance for play. You can only cross one sea with The Heavens and the areas that are adjacent to the Norwegian Sea are also accessible by coastal water
- Iceland and West Africa are only accessible by sea and require either The Heavens or Seaworthy Vessels (4.1)
Shortage/Surplus:
- A commodity Shortage/Surplus roll of 12 (affecting both Gold and Ivory) does cause card draws or payments for both commodities. In shortage, two cards could be drawn (9.61)
- Only $10 is paid to remove a joint Shortage/Surplus of Gold/Ivory (9.61)
- When there is a double Shortage or Surplus of a Commodity, the player will either
draw twice or pay twice
Token Purchases:
- A player cannot buy more expansion tokens than he has available to pay off Holy Indulgence penalties but he may pay more in order to attempt to go last during the Expansion Phase